SHAHARAZON
A downloadable game of the future for Windows
"SHAHARAZON" is an aberration that forgoes game play tropes we've become so used to. It's a first person shooter but you don't have a gun, a stamina system where you track your heart rate, and you can rip your own heart out to reset a level. It is a mechanically aberrant game.
Lore: From the year 2424 to you. The operating system of the future has arrived! That being, the "DARKFUTURE OS" which runs the "SHAHARAZON" simulation, a program used to train the cyborg soldiers of the future as long as war remains profitable. Take a glimpse into the very heights of the future of warfare, with high-octane, heart-pumping gameplay that'll have you hanging on the edge of your seat when you explode 3 enemies with one well-timed grenade.
"DARKFUTURE OS" is so advanced it'll even save your progress only if you hit the shut down button on the desktop... but no other times. Use the pause menu console to see a list of helpful tips, settings, and to check the controls if need be, there's all sorts of useful information there!
In 2424, private military companies rule tiny territories, all employing cyborg soldiers not indifferent to the models simulated in SHAHARAZON. You must prepare to face them.
There are secrets hidden all across SHAHARAZON, unlocking all for one level grants you access to a file in the DARKFUTURE OS to learn more about how the world got this way.
CREDITS & THANKS:
SPRITES, ICONS, & TEXTURES:
CD sprite modified from:
https://upload.wikimedia.org/wikipedia/commons/thumb/0/02/CD_icon_test.svg/1200px-CD_icon_test.svg.png
DARKFUTURE Desktop modified from:
https://d7hftxdivxxvm.cloudfront.net/?quality=80&resize_to=width&src=https%3A%2F%2Fartsy-mediauploads.s3.amazonaws.com%2F2RNK1P0BYVrSCZEy_Sd1Ew%252F3417757448_4a6bdf36ce_o.jpg&width=910
Door sprite modified from:
https://mobileimages.lowes.com/productimages/42fc4762-bf21-42ae-bbb4-234c6bcfe105/49658069.jpg
Earth sprite modified from: https://upload.wikimedia.org/wikipedia/commons/c/cb/The_Blue_Marble_%28remastered%29.jpg
Explosion sprites modified from:
https://www.youtube.com/watch?v=Q7KmAe8_jZEGrab/Interact icon modified from:
https://thevirtualinstructor.com/images/shadowshand.jpg
Grenade sprite for handle and pin modified from:
https://upload.wikimedia.org/wikipedia/commons/2/20/MkII_07.JPG
Heart sprite modified from:
https://cdn2.hubspot.net/hubfs/2745158/human%20heart%20illustration.jpeg
Hieroglyphics texture modified from:
https://cdn.britannica.com/88/124388-050-EFAFCE59/Hieroglyphs-temple-Ombos-Egypt.jpg
Muzzle Flash sprite modified from:
https://uploads.actionvfx.com/attachment/479/medium__0013_RPK_Front_Bright_0303.jpg
Oil Rig sprite modified from:
https://upload.wikimedia.org/wikipedia/commons/a/ab/Oil_platform_P-51_%28Brazil%29.jpg
Skull sprite modified from:
https://cdn.mos.cms.futurecdn.net/u8wSHMmMMXzZuAFBCmcsCK-1200-80.jpg
Sphinx sprite modified from:
https://images.metmuseum.org/CRDImages/eg/original/DP-24216-003.jpg
Statue of Liberty sprite modified from:
https://www.royalcoachman.com/wp-content/uploads/2012/02/shutterstock_62130400.jpg
Vitruvian Man sprite modified from:
https://leonardodavinci.stanford.edu/submissions/clabaugh/images/vm/leonardo.jpg
FONTS:
3 by 5 font:
https://fontstruct.com/fontstructions/show/716744/3_by_5_pixel_font
VHS font:
https://www.dafont.com/vcr-osd-mono.font
Font used in the LeafLight Studios logo:
https://fonts.google.com/specimen/Amaranth
Status | Released |
Platforms | Windows |
Author | LeafLight Studios |
Genre | Action |
Made with | Blender, Bosca Ceoil, Godot, Aseprite |
Tags | 3D, Explosions, First-Person, Godot, My First Game Jam, Pixel Art, Retro, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles |
Install instructions
You extract a zip folder it's pretty self explanatory I think
Development log
- FINAL UPDATE AS A JAM GAMEMar 14, 2024
Comments
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Great gameplay! Has a really classic feel and sound. Very, very well done!
I really enjoyed playing it. Ripped my heart out a few times and blew myself up a couple more, but still... lots of fun!
I also enjoyed climbing onto the walls to look for aberrations. Cheers!
Fun game and awesome graphics. Somewhat reminds me of speeding through a level in Neon White.
Isd there an indicator for which enemy is the key enemy? It was frustrating going through a level for the first time trying to figure out who had the key.
Also the health constraint made it so I barely ever grenade jump unless it's for a huge time save like jumping over the maze. Maybe the grenades shouldn't do damage to the player to promote nade jumping since it's such a fun part of the game.
thank you so much for playing, theres not an indicator for the key enemy, it's just usually the "different" enemy in the room, and i can see how that could be annoying but i felt an indicator could be too in your face. if i continue this project in the future then health upgrades will surely be a part of it.
I like your game a lot! Hoping to see more in the future!
thank you! i hope to do more in the future too :)
woooahh! amazing game!, you really made something that is completly unique, both gameplay wise and graphics wise, really hope that you pick this up as a commercial project,could see myself sinking lots of time in this!!!Amazin work
thank you so much! i'm really proud of how it's turning out, i didn't expect my first game jam to end up with this solid of a foundation but i really do think it's got some real potential. i'm considering continuing on the project, but we'll just have to see