Mage Hand
WARNING: THE GAME TAKES A BIT TO PRELOAD THINGS INITIALLY, IT DOES WORK JUST WAIT A LITTLE BIT.
Mage Hand is a game about progression through knowledge, and this knowledge is gained through experience. Much like game development itself, in Mage Hand you'll never improve unless you'll try, and through trying you'll likely fail, but in the end you retain the skills you learned and can try again until at some point you start succeeding. (note: the bookshelves are random every time you reload the level, so be sure to check as many of them as you can to learn new spells!)
Game Design Document
Fullscreen recommended for pixel perfect scaling to be as large as possible, but you may opt out of pixel perfect scaling in the video settings if you prefer.
There are 40 spells in the game.
DEFAULT CONTROLS (can be remapped in input settings):
Movement - Arrow Keys
Walk (move without changing directions) - Shift
Store Sign in Sequence - Space
Cast Spell - E (be sure to cast spells AFTER the proper signs are stored in the sequence)
Interact - Q
Pause - Esc/Tab
Move Fingers - 1-5 on the number keys
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | LeafLight Studios |
Made with | Godot |
Tags | 2D, Difficult, Exploration, Magic, Pixel Art, Shadows, Singleplayer |
Download
Development log
- Mage Hand is Complete! (for now at least)Jul 31, 2024
Comments
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Really cool!
dude if you thought it was cool with the version from a week ago just you wait the current release is awesome
Super clever mechanics, i love it
guys the debug room is cool (made on prior version) ok ok i played the full version now, and i only got to see 3 rooms counting the tutorial, but wow this game might be my favorite that ive played in the jam so far! and ive even played that egg game thats really popular!
that's so nice of you to say! i'm glad this game is finding it's audience, and you can certainly find those extra rooms if you explore deeper into the manor :)